Docs
Configuration
The panel, keybinds and the timing controls.
Everything is configured from the in-game panel. There is no config file to hand-edit and no command syntax to learn.
The panel
Right Shift opens it. The panel is tabbed, each tab drawn as the item its module is about — the iron sword, the totem, the respawn anchor, the end crystal, the fingerprint and the shape recorder. The open key is client-wide and lives in the footer rather than on any one tab.
Refill modes
Hand restock has four modes, and the difference between them is what the server gets to see.
| Mode | Moves | When | Cursor |
|---|---|---|---|
legit | What you hovered | While a screen is open | Yours |
silent | What the mod picked | While a screen is open | None |
auto | All of it | On a totem pop, in front of you | Mod-driven |
inventory | All of it | On a totem pop, invisibly | None |
silent lets the mod pick a source slot itself. The server cannot see your cursor, so
a silent swap is not distinguishable from a hovered one in any single packet. What gives it
away is pattern — the client always picks the lowest-index matching slot, and it can fire
the instant a screen opens. Neither is something a hand does.
legit leaves the slot ordering following your actual mouse path.
Real cursor move is the middle ground: the mod still picks the slot, but the cursor travels there along a recorded human path first, so the ordering has a movement behind it.
auto and inventory are the pop modes. When the server reports a totem pop, the
window opens by itself and the restock happens inside it.
Timing
Every delay in Ghost is a range with a floor, not a constant, and every one is a slider pair. A constant delay is the easiest automation signature there is to write a check for — the variance is zero, and zero variance does not occur in a hand.
The floor exists because a range that can reach zero will reach zero, and a reaction measured at zero milliseconds is worse than one measured at a suspiciously consistent 40.
Grab and open delays are configured separately, because they are different physical actions: reaching for a slot and opening a screen do not take the same time and should not be drawn from the same distribution.
Hotbar input buffer
Inputs made while a window is up are held and replayed after it closes rather than being dropped. Without it, a pop window eats whatever you pressed during it, and the module that was supposed to save you costs you the fight instead.
Keybinds
Every module has its own toggle, bound from its tab. The panel key is the only one set by default. Anything bound to a mouse button cannot be read back by the game, which affects the modules that force and restore an input — they release the key correctly but cannot re-press a mouse binding.
Spoof config
The brand string is free text. The default reads as vanilla; setting it to anything else is a choice you are making deliberately.
Real pack download is on by default and should stay on. Turning it off saves you a download you were going to throw away, and costs you the only defence against a server comparing its web access log to your status packets.